Thursday, 11 April 2013

Sound Effects

So for Beards & Axes another task I had was to create sound effects. The most logical first step was to create a list of sound effects that I felt were needed for the game, as follows:


  • Footsteps (Earth/Rock)
  • Footsteps (Wood)
  • Weapons clashing
  • Weapon successfully hitting
  • “Button has been selected” sound
  • Low health sound
  • Door opening/closing
  • Potion drinking
  • “Just picked up loot” sound
  • “Battle has begun” sound
  • “Battle ends” sound
  • Weapon Swinging
  • Game Over
  • Wilhelm Scream
  • Enemy Spider Attacking
  • Enemy Spider Hitting

In one sitting I managed to make all these sound effects. By using Reaper I manipulated individual tracks to create the sound I desired. Currently we are learning to use Reaper but I have used it quite extensively a number of years ago when I was doing and evening course in Sound Engineering, and also as hobbyist guitarist recording original compositions so I believe I had a good advantage in this area.

The tracks I used were a mix of my own original recordings that I recorded a while back for an assignment, and some tracks I found online which I used because the sounds I required were unrealistic for me to record myself, and i would not have had the means to do it myself.

Next up, the Soundtrack!

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